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Agentic AI Programming for Game Developers

Build Intelligent NPCs, Adaptive Gameplay Systems, and Autonomous Game Worlds Using Modern Agent Architectures, LLMs, and Real Production Techniques

Taal EngelsEngels
Boek Gebonden (paperback)
Boek Agentic AI Programming for Game Developers TOMAS VEYRON
Libristo-code: 51307043
Uitgeverij Independently published, februari 2026
Build games that think, adapt, and surprise - not scripted worlds that break the moment players go o... Volledige beschrijving
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Build games that think, adapt, and surprise - not scripted worlds that break the moment players go off path.

If you're ready to move beyond basic behavior trees and rigid logic, Agentic AI Programming for Game Developers shows you how to design living systems powered by modern agent architectures, LLMs, and production-ready techniques used to create truly responsive gameplay.

Inside, you'll learn how to approach agentic AI game development from a practical engineering perspective - building scalable systems that support emergent behavior, player-driven narratives, and dynamic world simulation. This is not theory for academics; it's a hands-on blueprint for developers who want to ship smarter games.

Discover how to implement advanced game AI architecture that supports modular decision-making, long-term memory, and believable autonomy. Whether you're crafting systemic RPGs, strategy simulations, or open worlds, you'll gain tools to push beyond traditional patterns and unlock deeper player immersion.

You'll explore techniques for intelligent NPC development, including goal reasoning, personality modeling, and context-aware interactions that make characters feel alive rather than scripted. Learn how to combine planning systems like GOAP planning game AI with modern language models to create agents that respond meaningfully to player actions.

The book also dives into designing AI driven game mechanics that evolve during play - enabling adaptive challenges, emergent quests, and systems that keep players engaged for hundreds of hours. Through practical examples, you'll see how real time AI in games can power dynamic storytelling, responsive combat, and evolving economies.

Beyond individual agents, you'll learn how to apply principles of game development artificial intelligence to entire ecosystems, building worlds that simulate relationships, resource flows, and player impact at scale. Think of this as your practical game AI engineering handbook for creating autonomous systems that feel cohesive and production-ready.

What you'll gain:

• A clear framework for designing autonomous agents and multi-layer AI systems
• Proven patterns for integrating LLMs into gameplay loops safely and effectively
• Techniques for building scalable simulation and decision architectures
• Strategies to avoid common pitfalls that cause AI systems to collapse under complexity
• Real production insights you can apply immediately to your own projects

If you want to build games that stand out in an industry moving toward intelligent, systemic experiences, this book will give you the mindset and technical foundation to lead - not follow.

Start building worlds that think for themselves. Get your copy today and take the next step toward creating truly intelligent games.

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Informatie over het boek

Volledige naam Agentic AI Programming for Game Developers
Auteur TOMAS VEYRON
Taal Engels
Bindwijze Boek - Gebonden (paperback)
Datum van uitgifte 2026
Aantal pagina's 168
EAN 9798249077143
Libristo-code 51307043
Gewicht 301
Afmetingen 191 x 235 x 9
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