Niet blij met je aankoop? Geeft niet! Bij ons kun je binnen 30 dagen retourneren
Met een cadeaubon zit je altijd goed. De ontvanger kan de cadeaubon voor alles uit ons assortiment inwisselen.
Retourneren binnen 30 dagen
This book lends insight into solving some well-known Al problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: a precise description of a well-known Al problem coupled with an effective graphical representation; discussion of possible approaches to solving each problem; identifying and presenting the best known human solution to each problem; evaluation and discussion of the Human Window aspects for the best solution; a playability site where students can exercise the process of developing their solutions, as well as "experiencing" the best solution; code or pseudo-code implementing the solution algorithm, and academic references for each problem. This book is intended as a companion to any course in computer science or mathematics where there are interesting problems to solve. Features: addresses Al problems well known to computer science and mathematics students from a number of perspectives; covers classic Al problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik's Cube, Missionaries/Cannibals, Knight's Tour, Monty Hall, and more; includes playability sites where students can exercise the process of developing their solutions; and, problem solving methods which may be applied to many problem situations.
Hoi! Ik ben Libroamiko, je boekadviseur.
Hoe kan ik je helpen?