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Since its very existence as a separate field within computer§science, computer graphics had to make extensive use of§non-trivial mathematics, for example, projective geometry,§solid modelling, and approximation theory. This interplay of§mathematics and computer science is exciting, but also makes§it difficult for students and researchers to assimilate or§maintain a view of the necessary mathematics. The§possibilities offered by an interdisciplinary approach are§still not fully utilized. This book gives a selection of§contributions to a workshop held near Genoa, Italy, in§October 1991, where a group of mathematicians and computer§scientists gathered to explore ways of extending the§cooperation between mathematics and computer graphics.
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