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Games can be used as a tool to evoke social change. Making Deep Games combines theoretical discussions about the expressive nature of games, case studies of existing games, and hands-on design exercises. Grounded in cognitive linguistics and psychological theories, this book explores a systematic approach for how to tackle complex concepts, inner processes, emotions, and the human condition in game design. This book offers insight into how to make games that are about more than blowing stuff up: games that teach us something about the human condition and promote personal and social change.