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This book introduces computer architects to computer system performance models and shows how they are relatively simple, inexpensive to implement, and sufficiently accurate for most purposes. It discusses the development of performance models based on queuing theory and probability. The text also shows how they are used to provide quick approximate calculations to indicate basic performance tradeoffs and narrow the range of parameters to consider when determining system configurations. It illustrates how performance models can demonstrate how a memory system is to be configured, what the cache structure should be, and what incremental changes in cache size can have on the miss rate. A particularly deep knowledge of probability theory or any other mathematical field to understand the papers in this volume is not required.