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The Quest When Seran went to Sanim just to practice his archery and maybe learn a little magic, he never expected he would be thrust into fighting a battle filled with the mysteries of magic, power, and evil. And so begins The Quest, a perilous journey to retrieve the powerful Sword of Mastery, from the evil sorcerer, Lord Derosta who has stolen it from Seran's King, King Leior. Along with nine other beings, Seran must survive the dangers of the mission, while gaining experience, friendship, and knowledge of the all powerful ancient magic. Will Seran be able to prove his loyalty to King Leior and save Sanim? The fate of all Kintora country may rest in the travelers' hands.