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For Bevan Harper, the online world makes sense. Games have rules. Missions have directions. Mistakes come with another life, and when everything goes wrong, there is always a restart button.
Real life doesn't work that way.
When Bevan enters public school for the first time, she discovers that middle school is the most unpredictable game she has ever played. There are new rules nobody explains, social levels she doesn't understand, friendships without instruction manuals, and choices that cannot be undone with the click of a button. For a girl who feels safest behind a screen, learning to live OFFLINE might be her greatest challenge yet.
The OFFLINE series follows Bevan from sixth through eighth grade as she learns to navigate school, friendships, family, setbacks, and the complicated process of figuring out who she wants to become. Each year brings a new level, new challenges, and new opportunities to find her voice.
Along the way, Bevan discovers that people cannot be sorted into winners and losers. Friends sometimes disappoint you. Mistakes do not have to define you. Asking for help is not the same as losing. And becoming stronger does not mean changing everything about who you are.
Through humor, heart, gaming-inspired adventures, and the everyday chaos of middle school, the OFFLINE series explores identity, belonging, confidence, friendship, resilience, and growing up in a world where online life and real life are constantly colliding.
Written for middle-grade readers, the series is especially relatable for gamers, reluctant readers, students entering a new school, and anyone who has ever wondered where they belong. Bevan's story reminds readers that real growth does not happen all at once. It happens one choice, one friendship, one mistake, and one brave step at a time.
There are no cheat codes for growing up.
The game's easy. Real life is the challenge.
Welcome to OFFLINE-growing up IRL, one grade and one level at a time.