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Thirst takes place in an alternate reality version of the Southwest circa 1880, and it tells the tale of a Leonin marshal, a vampire priest, a wily native shaman, and a reformed prostitute and how they overcame adversity to change the world forever. The Raven clan medicine man leads each protagonist through a crisis of faith: the lawman having lost his faith in the Code, the priest his faith in God, and the saloon girl her faith in humanity. Sand pirates and Skinwalkers, mob bosses and the Red Catholic Clergy, papal assassins to Godworms, the Great Spirit and the Blood God Blot--all weave an intricate plot tapestry that builds to a crescendo and a twisted conclusion. Fans of D&D will roll with advantage!